A meditation on the inadequacies of boolean values.
I think by now we all know to prefer composition over inheritance. But in a language with a lot of options, what’s the best kind of composition to use? Composing an adventure Consider an adventure game, with objects representing player characters. class Character # … end A Character can be described: class Character # … […]
The Ruby community has seen a renaissance of interest in classic Object-Oriented thinking lately. We’re talking about Presenters, and DCI, and Data Objects. But with these new discussions come new problems. Namely: the dreaded pattern terminology debate. He says it’s a Decorator. She says it’s an Adapter. Who is right? Well fret no more, because I have […]
A few people have asked for recommendations of good foundational Object Oriented Programming texts. The truth is I’m kind of behind on my formal OOP reading, and some of the early texts I read I wouldn’t recommend. My first proper OOP book was Object-Oriented Analysis and Design with Applications by Booch, and while it’s not a bad book, I remember […]